114 research outputs found
Downlink Precoding for Cell-free FBMC/OQAM Systems With Asynchronous Reception
In this work, an efficient precoding design scheme is proposed for downlink
cell-free distributed massive multiple-input multiple-output (DM-MIMO) filter
bank multi-carrier (FBMC) systems with asynchronous reception and highly
frequency selectivity. The proposed scheme includes a multiple interpolation
structure to eliminate the impact of response difference we recently
discovered, which has better performance in highly frequency-selective
channels. Besides, we also consider the phase shift in asynchronous reception
and introduce a phase compensation in the design process. The phase
compensation also benefits from the multiple interpolation structure and better
adapts to asynchronous reception. Based on the proposed scheme, we
theoretically analyze its ergodic achievable rate performance and derive a
closed-form expression. Simulation results show that the derived expression can
accurately characterize the rate performance, and FBMC with the proposed scheme
outperforms orthogonal frequency-division multiplexing (OFDM) in the
asynchronous scenario.Comment: 16pages, 4 figure
Color-Perception-Guided Display Power Reduction for Virtual Reality
Battery life is an increasingly urgent challenge for today's untethered VR
and AR devices. However, the power efficiency of head-mounted displays is
naturally at odds with growing computational requirements driven by better
resolution, refresh rate, and dynamic ranges, all of which reduce the sustained
usage time of untethered AR/VR devices. For instance, the Oculus Quest 2, under
a fully-charged battery, can sustain only 2 to 3 hours of operation time. Prior
display power reduction techniques mostly target smartphone displays. Directly
applying smartphone display power reduction techniques, however, degrades the
visual perception in AR/VR with noticeable artifacts. For instance, the
"power-saving mode" on smartphones uniformly lowers the pixel luminance across
the display and, as a result, presents an overall darkened visual perception to
users if directly applied to VR content.
Our key insight is that VR display power reduction must be cognizant of the
gaze-contingent nature of high field-of-view VR displays. To that end, we
present a gaze-contingent system that, without degrading luminance, minimizes
the display power consumption while preserving high visual fidelity when users
actively view immersive video sequences. This is enabled by constructing a
gaze-contingent color discrimination model through psychophysical studies, and
a display power model (with respect to pixel color) through real-device
measurements. Critically, due to the careful design decisions made in
constructing the two models, our algorithm is cast as a constrained
optimization problem with a closed-form solution, which can be implemented as a
real-time, image-space shader. We evaluate our system using a series of
psychophysical studies and large-scale analyses on natural images. Experiment
results show that our system reduces the display power by as much as 24% with
little to no perceptual fidelity degradation
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